Grandmaster-Transcender
Name: Hallowed Mirage
Type: Supplementary|Bringer's Light
Rank: Grandmaster
Range: The user must keep each after-image within a range of roughly 15 metres to ensure they can actively refresh each one.
Duration: The after-images can last for a maximum of 2 posts.
Cooldown: 12 posts. Can be used twice per thread.
Description: Hallowed Mirage is an advanced variation of Divine Mirage, and as such the user must know Divine Mirage. It is a Bringer's Light technique where the Fullbringer moves with such immense speed to multiple locations near where they are standing, leaving after-images at each one. These clones are indistinguishable from the true user, and mimic their movements. This is because in actuality the User is moving so rapidly it is as though they are at every point at once. These clones are even able to react to damage, recoiling and bleeding before evaporating. The maximum amount of duplicates a user can create using this technique is twenty.
Name: Light of God
Type: Supplementary|Bringer's Light
Rank: Transcender
Range: Up to 100 metres
Duration: Instant
Cooldown: 16 posts. Twice per thread.
Description: The Fullbringer wills the souls of their legs, their shoes, the ground at their feet and the air in-between them and their destination. This allows them to kick off with immense force, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This is signified by a small circular green flash where the user's feet once were. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through. This technique can only be used twice per thread, with a large waiting period required between uses. This variation, however, unlike the previous variations, manipulates the soul of the user's legs to such an extend that it begins to tear the very fabric of the soul itself. This damage is reflected in the physical form, as such, even a single use of this technique will cause the user to suffer from significant pain in their legs for the rest of the thread.
- Code:
Hallowed Mirage - Code:
[b]Name:[/b] Hallowed Mirage
[b]Type:[/b] Supplementary|Bringer's Light
[b]Rank:[/b] Grandmaster
[b]Range:[/b] The user must keep each after-image within a range of roughly 15 metres to ensure they can actively refresh each one.
[b]Duration:[/b] The after-images can last for a maximum of 2 posts.
[b]Cooldown:[/b] 12 posts. Can be used twice per thread.
[b]Description:[/b] Hallowed Mirage is an advanced variation of Divine Mirage, and as such the user must know Divine Mirage. It is a Bringer's Light technique where the Fullbringer moves with such immense speed to multiple locations near where they are standing, leaving after-images at each one. These clones are indistinguishable from the true user, and mimic their movements. This is because in actuality the User is moving so rapidly it is as though they are at every point at once. These clones are even able to react to damage, recoiling and bleeding before evaporating. The maximum amount of duplicates a user can create using this technique is twenty.
Light of God - Code:
[b]Name:[/b] Light of God
[b]Type:[/b] Supplementary|Bringer's Light
[b]Rank:[/b] Transcender
[b]Range:[/b] Up to 100 metres
[b]Duration:[/b] Instant
[b]Cooldown:[/b] 16 posts. Twice per thread.
[b]Description:[/b] The Fullbringer wills the souls of their legs, their shoes, the ground at their feet and the air in-between them and their destination. This allows them to kick off with immense force, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This is signified by a small circular green flash where the user's feet once were. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through. This technique can only be used twice per thread, with a large waiting period required between uses. This variation, however, unlike the previous variations, manipulates the soul of the user's legs to such an extend that it begins to tear the very fabric of the soul itself. This damage is reflected in the physical form, as such, even a single use of this technique will cause the user to suffer from significant pain in their legs for the rest of the thread.