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1Guest 


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Thu Jan 03, 2013 12:40 pm
Amateur-Novice
Name: Forceful Leap
Type: Supplementary|Bringer's Light
Rank: Amateur
Range: Up to twelve metres
Duration: Instant
Cooldown: 2 posts
Description: Forceful Leap is a basic movement technique. It allows the Shinigami to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by manipulating the soul of the ground at their feet, increasing the elasticity of the ground, and as a result, their jumping power.

Name: Soul Walk
Type: Supplementary|Bringer's Light
Rank: Novice
Range: At the base of the user's feet
Duration: Unlimited
Cooldown: None
Description: Soul Walk is an incredibly simple Bringer's Light technique. It allows the Fullbringer to manipulate the soul of the air around themselves. This allows them to force the air to solidify under their feet, allowing them to "walk through the air" as it were. They can also use this technique to recover from being knocked into the air.
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Last edited by Fenrir on Sat Jan 26, 2013 10:50 am; edited 3 times in total

2Guest 


Guest

Thu Jan 03, 2013 12:40 pm
Apprentice-Intermediate
Name: Dull Glow
Type: Supplementary|Bringer's Light
Rank: Apprentice
Range: Up to 7 metres
Duration: Instant
Cooldown: 4 posts
Description: Dull Glow is an incredibly basic version of Divine Flash, and is the first form a Bringer's Light user must learn. The Fullbringer wills the souls of their legs, their shoes, the ground at their feet and the air in-between them and their destination. This allows them to kick off with immense force, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This is signified by a small circular green flash where the user's feet once were. As this is an incomplete version of Divine Flash, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
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Last edited by Fenrir on Sat Jan 26, 2013 10:50 am; edited 3 times in total

3Guest 


Guest

Thu Jan 03, 2013 12:40 pm
Adept-Expert
Name: Divine Flash
Type: Supplementary|Bringer's Light
Rank: Adept
Range: Up to 15 metres
Duration: Instant
Cooldown: 6 posts
Description: Divine Flash is the first true incarnation of Bringer's Light, and is the complete form of Dull Glow. As such, it requires that the user first knows Dull Glow. The Fullbringer wills the souls of their legs, their shoes, the ground at their feet and the air in-between them and their destination. This allows them to kick off with immense force, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This is signified by a small circular green flash where the user's feet once were. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
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Last edited by Fenrir on Sat Jan 26, 2013 10:50 am; edited 3 times in total

4Guest 


Guest

Thu Jan 03, 2013 12:40 pm
Advanced-Master
Name: Hallowed Flash
Type: Supplementary|Bringer's Light
Rank: Advanced
Range: Up to 25 metres
Duration: Instant
Cooldown: 8 posts
Description: Hallowed Flash is a more advanced version of Divine Flash, and as such, requires the Fullbringer knows Divine Flash. The Fullbringer wills the souls of their legs, their shoes, the ground at their feet and the air in-between them and their destination. This allows them to kick off with immense force, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This is signified by a small circular green flash where the user's feet once were. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.

Name: Divine Mirage
Type: Supplementary|Bringer's Light
Rank: Master
Range: The user can move a maximum of 20 metres away from where they left the after-image.
Duration: 1 post
Cooldown: 10 posts. Can be used a maximum of 3 times a thread.
Description: Divine Mirage is an advanced Bringer's Light technique where the user's speed is increased to such immense speeds that they can generate a short term visual illusion. This allows the Fullbringer to move from where they were standing, up to a maximum distance of twenty metres away. While doing this, they leave an after-image of themselves where they were originally standing. This after-image will move in a similar way to the original user for a short period of time, even reacting the same to attacks, by bleeding and collapsing. However, a direct blow of this nature will cause the illusion to fade a few seconds after being hit. Since this technique is based off the ways of Bringer's Light and requires experience with it's ways, the user of this technique must first Hallowed Flash.
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Last edited by Fenrir on Sat Jan 26, 2013 10:51 am; edited 3 times in total

5Guest 


Guest

Fri Jan 04, 2013 8:37 pm
Grandmaster-Transcender
Name: Hallowed Mirage
Type: Supplementary|Bringer's Light
Rank: Grandmaster
Range: The user must keep each after-image within a range of roughly 15 metres to ensure they can actively refresh each one.
Duration: The after-images can last for a maximum of 2 posts.
Cooldown: 12 posts. Can be used twice per thread.
Description: Hallowed Mirage is an advanced variation of Divine Mirage, and as such the user must know Divine Mirage. It is a Bringer's Light technique where the Fullbringer moves with such immense speed to multiple locations near where they are standing, leaving after-images at each one. These clones are indistinguishable from the true user, and mimic their movements. This is because in actuality the User is moving so rapidly it is as though they are at every point at once. These clones are even able to react to damage, recoiling and bleeding before evaporating. The maximum amount of duplicates a user can create using this technique is twenty.

Name: Light of God
Type: Supplementary|Bringer's Light
Rank: Transcender
Range: Up to 100 metres
Duration: Instant
Cooldown: 16 posts. Twice per thread.
Description: The Fullbringer wills the souls of their legs, their shoes, the ground at their feet and the air in-between them and their destination. This allows them to kick off with immense force, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This is signified by a small circular green flash where the user's feet once were. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through. This technique can only be used twice per thread, with a large waiting period required between uses. This variation, however, unlike the previous variations, manipulates the soul of the user's legs to such an extend that it begins to tear the very fabric of the soul itself. This damage is reflected in the physical form, as such, even a single use of this technique will cause the user to suffer from significant pain in their legs for the rest of the thread.
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