Thu Jan 31, 2013 7:35 am
6 Amateur rank techniques
5 Novice rank techniques
4 Apprentice rank techniques
Completed Shikai
4 Shikai techniques
Shikai
Shikai Abilities:
5 Novice rank techniques
4 Apprentice rank techniques
Completed Shikai
4 Shikai techniques
Hakuda
- Tsukihirate:
- Name: Tsukihirate
Type: Offensive|Hakuda
Rank: Amateur
Range: Self, with the shockwave having a range of 5 metres.
Duration: Instant
Cooldown: 2 posts
Description: Tsukihirate is a basic rank strike, used by practitioners of the Hakuda way of fighting. It is a palm thrust, which, similar to Hadō #1: Shō, sends out a shockwave that can knock it's target back several feet, even without direct contact. Direct contact, however, can send the target flying back a significantly further distance.
- Sonikkusutoraiku:
- Name: Sonikkusutoraiku
Type: Offensive|Hakuda|Hohō
Rank: Novice
Range: Self
Duration: Instant
Cooldown: 3 posts
Description: Sonikkusutoraiku is a basic strike that combines Hakuda with Hohō. As such, it requires novice rank in both Hakuda and Hohō to learn. Sonikkusutoraiku launches a Hohō aided kick. The user will raise their leg, and then, by applying the principles of Shunpo to it, fire the leg in a sudden burst of speed and force. It has the ability to send the target flying on impact, as well as causing micro fractures in bone.
- Chōhigezutsuki:
- Name: Chōhigezutsuki
Type: Offensive|Hakuda
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 posts
Description: Chōhigezutsuki is a basic rank strike, used by practitionrs of the Hakuda way of fighting. The user focuses Reiryoku to their forehead, and uses it to augment the striking force of a basic headbutt. Chōhigezutsuki strikes with considerable force, enough to fracture bones and send the victim flying.
Hohō
- Tobu:
- Name: Tobu
Type: Supplementary|Hohō
Rank: Amateur
Range: Up to twenty metres
Duration: Instant
Cooldown: 2 posts
Description: Tobu is a basic movement technique. It allows the Shinigami to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by flooding their legs with Reiryoku and then firing it into the ground as they kick off. This allows the Shinigami to get airborn rapidly, as well as to approach an enemy with speed.
- Fuuton Hokousha:
- Name: Fuuton Hokousha
Type: Supplementary|Hohō
Rank: Novice
Range: The base of the user's feet.
Duration: Unlimited
Cooldown: None
Description: Fuuton Hokousha is the art of walking on the air. It allows the Shinigami to walk on the air by creating and sustaining tiny platforms of Reiryoku at their feet. By doing this, the Shinigami can walk through the air as though it were solid. The Shinigami can also use this to regain his footing after being knocked flying.
- Fuzen Shunpo:
- Name: Fuzen Shunpo
Type: Supplementary|Hohō
Rank: Apprentice
Range: Up to 7 metres
Duration: Instant
Cooldown: 4 posts
Description: Fuzen Shunpo is an incredibly basic variation of Shunpo, and is the first form a Shunpo user must learn. The Shinigami will consolidate Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. As this is an incomplete Shunpo, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Shunpo. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Hadō
- Hadō #1: Shō:
Name: Hadō #1: Shō
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Amateur
Range: 8 metres
Duration: instant
Cooldown: 2 posts
Description: Shō is the most basic of all the Hadō techniques. The Shinigami merely points one of their fingers at the target. They then generate a sudden burst of Reiryoku, which forces the opponent back a few feet.
- Hadō #4: Byakurai:
Name: Hadō #4: Byakurai
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Amateur
Range: 20 metres
Duration: Instant
Cooldown: 2 posts
Description: Byakurai is one of the most basic of all offensive Hadō techniques, and is the most basic of all lightning based Hadō. The Shinigami simply points their finger towards the intended target, speaking aloud the technique's name. As they do this, they generate a thin beam of electrical Reiryoku, which they fire out in the direction of their finger. It can be blocked by even the most basic of Kirchenlied or Bakudō techniques.
Zanjutsu
- Kanmandageki:
- Name: Kanmandageki
Type: Offensive|Zanjutsu
Rank: Amateur
Range: The user's Blade
Duration: Instant
Cooldown: 2 posts
Description: Kanmandageki is a basic technique used by practitioners of Zanjutsu. Kanmandageki is a powerful sword swing with the blunt side of the blade, designed to daze and confuse individual the Practitioner wishes not to inflict serious harm upon.
- Sonikkusuingu:
- Name: Sonikkusuingu
Type: Offensive|Zanjutsu|Hohō
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Sonikkusuingu is a basic technique used by practitioners of Zanjutsu. It combines the principles of swordsmanship with the ways of Shunpo to launch the user's blade in a rapid fire swing. Because of this, the Shinigami must also be Novice rank in Hohō. To perform Sonikkusuingu, the Shinigami raises his blade, holding it out horizontally to one side. They then fire their arm using a burst of Reiryoku, in a similar way to how Shunpo works. This increases the speed of the swing dramatically, making it harder to block. It does not, however, make it move at a speed where the opponent cannot perceive it, regardless of the rank of the user's movement or perception.
- Kanman no Ryōdan:
- Name: Kanman no Ryōdan
Type: Offensive|Zanjutsu
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Kanman no Ryōdan is the most basic in the Ryōdan family. To perform it, the practitioner must be using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing leaves a faint trail of Reiryoku behind it.
- Suikawari:
- Name: Suikawari
Type: Offensive|Zanjutsu
Rank: Apprentice
Range: The user's blade
Duration: Instant
Cooldown: 4 posts
Description: Suikawari is a basic Zanjutsu swords strike designed to provide a powerful downwards swing. The practitioner will leap into the air, swinging their blade downwards between their legs. This will drive the blade down with immense force, able to easily tear an individual in two.
Bakudō
- Bakudō #8: Seki:
Name: Bakudō #8: Seki
Type: Defensive|Bakudō
Rank: Amateur
Range: Self
Duration: Instant
Cooldown: 2 posts
Description: Seki is one of the most basic of all Bakudō techniques. It is a defensive technique, designed to protect the user from blows. The user produces a small orb of glowing blue Reiryoku on the either the palm or back of their hand. When an attack strikes it, it shall block the attack, and reflect the force of the attack that hit it back on the attacker. It cannot reflect any attack of Novice rank or above, and it only effects melee strikes, like a punch or a sword swing.
- Bakudō #30: Shitotsu Sansen:
Name: Bakudō #30: Shitotsu Sansen
Type: Supplementary|Bakudō
Rank: Apprentice
Range: 20 metres
Duration: 2 posts
Cooldown: 6 posts
Description: Shitotsu Sansen is a basic Bakudō technique, designed to disable the target. The user focuses Reiryoku to the palm of their hand, dragging it to form a triangle. The energy, after the triangle is drawn, solidifies at the corners and then fires at the target. This pins the target to a nearby surface and holds them by the solidified corners. This does no damage, but immobilizes the targets body entirely. An individual with at least Adept rank in their secondary can overpower this, or it can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block this by using a technique of the same rank.
Chikaku
- Kagi no Senkaimon:
- Name: Kagi no Senkaimon
Type: Supplementary|Chikaku
Rank: Amateur
Range: Inter-dimensional
Duration: Instant
Cooldown: None
Description: Kagi no Senkaimon is a technique designed to allow the user to travel in-between Soul Society and the World of the Living by opening the Senkaimon. To perform it, the Shinigami merely has to thrust their Zanpakutou forwards, and then turn it to the right like a key. This will open the Senkaimon before them, and produce a hell butterfly to guide the Shinigami to their destination. Only Shinigami can travel through the Senkaimon. This technique cannot be used in combat.
- Reiraku:
- Name: Reiraku
Type: Supplementary|Chikaku
Rank: Novice
Range: five Kilometres
Duration: Instant
Cooldown: None
Description: Reiraku is a fundamental perception technique designed to help a spiritually active person see energy beyond what they can passively feel. To perform it, all the Shinigami has to do is close their eyes and focus for a few seconds. Once they reopen their eyes, they will be surrounded by thousands of small strands, known as spirit ribbons. Average human beings with little to no Reiryoku have white ribbons. Shinigami have red ribbons. Quincy and Fullbringers have green ribbons, while hollows have blue ribbons. all these ribbons lead back to the person the Reiryoku originates from, allowing the individual to follow it to it's source.
Shikai
- Shikai basics:
Shikai Release Command: Boil and Toil
Shikai Appearance: Fraise turns into a large oversized cauldron, it's black in color and has some straps on it that allows it to be carried on the back. It also interestingly has a strange bubbling green liquid that sloshes around whenever it's moved, oftentimes spilling onto the ground and letting out an extremely rancid smell. It has a large 2.5 foot diameter around the top as well, and is 4 feet in height along with being 5 feet in width.
Shikai Powers: This shikai's power revolves around the creation of a variety of effects that can be associated from an alchemist. Such as an item which would make you stronger, or a mistake which causes an explosion of flame to burst out. This is done by introducing a new element to the mysterious liquid, with more effects being unlocked the more in tune with the cauldron the person becomes.
Shikai Abilities:
- A dash of salt:
- Name: A dash of salt
Type: Supplementary/Bakudo
Rank: Apprentice
Range: None
Duration: 1 training thread
Cooldown: 2 training threads for a technique of equilvant rank to the one earned with this ability. [Example, someone gets a master rank tech. They must get two more master rank techs before they can use this tech again, even if it's for a different rank]
Description: By introducing salt to the cauldron, it's most basic ability as a supplement to aid others can be achieved and pops out what looks like a green piece of candy with a watermelon flavor to it. When consumed it empowers the person who eats it, reducing the training word count of the person who ate it by 15%, this ranks up with the user[increases by 3% each rank]. At Master rank the word count is turned to 30% and can no longer rank up any higher. Ashe cannot use this on herself.
- A pinch of sugar:
- [b]Name: A pinch of sugar
Type: Supplementary/Bakudo
Rank: Apprentice
Range: Line of sight
Duration: 2 posts
Cooldown: 9 posts
Description: By introducing sugar to the mysterious liquid, it pops out an irrestistible looking lollipop. It lures in whoever looks at it, and has them lick it besides Ashe herself unless she actually wants to eat it for some reason. Their veins are filled with power, giving them a +1 skill to all physical skills[ Example: Weaponry, secondary and movement. But not Bond, Magic or Perception.] After it wears out it introduces drag to their bodies after the sugar high is gone, giving them a -1 to all physical skills for a further duration of 3 posts. If they have at least two ranks higher then her in Defensive magic, then the lure of the lolipop can be resisted.
- A taste of pepper:
- Name: A taste of pepper
Type: Offensive/Hado
Rank: Apprentice
Range: Trails 5 meters behind her before dissipating.
Duration: 3 posts
Cooldown: 6 posts
Description: By introducing pepper to the mysterious liquid, it starts a reaction in the cauldron which begins to cause a noxious looking fume to spill out. It trails behind her wherever she goes, causing plants to wilt and wood to rot, if it comes into contact with a person it slowly corrodes them like a slow acting acid until it wears off[Its strong enough to reach and tear away muscle if they're exposed to it for the full three posts, but nothing more unless they get exposed to it again]. If they have defensive magic of at least one rank above her offensive magic, then they can fully resist the effects of this ability.
- A peck of mundane:
- Name: A peck of mundane
Type: Supplementary/Bakudo
Rank: Novice
Range: None
Duration: Forever
Cooldown: None
Description: The most mundane ability of the shikai, it allows her to create any food she wishes in near limitless amounts as long as she has ingrediants. In other words, she can create any food as long as she has the ingrediants. This includes finding wheat and making bread from it by simply putting it inside the cauldron. Or rather unsatisfying looking foods like concrete cheese.
Last edited by Ashe on Thu Jan 31, 2013 6:40 pm; edited 4 times in total