Grandmaster-Transcender
Name: Multiples Gemelos de Sonido
Type: Supplementary|Sonido
Rank: Grandmaster
Range: The user must keep each afterimage within a range of roughly 15 metres to ensure they can actively refresh each one.
Duration: The afterimages can last for a maximum of 2 turns.
Cooldown: 12 turns. Can be used twice per thread.
Description: Multiples Gemelos de Sonido is an advanced variation of Gemelos de Sonido, and as such the user must know Gemelos de Sonido. It is a Sonido where the Arrancar moves with such immense speed to multiple locations near where they are standing, leaving after-images at each one. These clones are indistinguishable from the true user, and mimic their movements. This is because in actuality the User is moving so rapidly it is as though they are at every point at once. These clones are even able to react to damage, recoiling and bleeding before evaporating. The maximum amount of duplicates a user can create using this technique is twenty.
Name: Dios de Guerra
Type: Supplementary|Sonido
Rank: Transcender
Range: Up to 100 metres
Duration: Instant
Cooldown: 16 turns. Twice per thread.
Description: The Arrancar will consolidate an insanely large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Sonido. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through. This technique can only be used twice per thread, with a large waiting period required between uses. This is because moving at this level of speed begins to rip apart the muscles of the legs, as the body was never designed to move at such immense speeds. As such, even a single use of this technique will cause the user to suffer from significant pain in their legs for the rest of the thread.
- Code:
Multiples Gemelos de Sonido - Code:
[b]Name:[/b] Multiples Gemelos de Sonido
[b]Type:[/b] Supplementary|Sonido
[b]Rank:[/b] Grandmaster
[b]Range:[/b] The user must keep each afterimage within a range of roughly 15 metres to ensure they can actively refresh each one.
[b]Duration:[/b] The afterimages can last for a maximum of 2 turns.
[b]Cooldown:[/b] 12 turns. Can be used twice per thread.
[b]Description:[/b] Multiples Gemelos de Sonido is an advanced variation of Gemelos de Sonido, and as such the user must know Gemelos de Sonido. It is a Sonido where the Arrancar moves with such immense speed to multiple locations near where they are standing, leaving after-images at each one. These clones are indistinguishable from the true user, and mimic their movements. This is because in actuality the User is moving so rapidly it is as though they are at every point at once. These clones are even able to react to damage, recoiling and bleeding before evaporating. The maximum amount of duplicates a user can create using this technique is twenty.
Dios de Guerra - Code:
[b]Name:[/b] Dios de Guerra
[b]Type:[/b] Supplementary|Sonido
[b]Rank:[/b] Transcender
[b]Range:[/b] Up to 100 metres
[b]Duration:[/b] Instant
[b]Cooldown:[/b] 16 turns. Twice per thread.
[b]Description:[/b] The Arrancar will consolidate an insanely large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Sonido. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through. This technique can only be used twice per thread, with a large waiting period required between uses. This is because moving at this level of speed begins to rip apart the muscles of the legs, as the body was never designed to move at such immense speeds. As such, even a single use of this technique will cause the user to suffer from significant pain in their legs for the rest of the thread.